


Paranoia certainly features humor, but to what degree? Are you familiar with the latest editions three different modes of play, allowing for varying degrees of weirdness, lethality, humor, and grittiness? Nor is humor required, once I took part in a campaign where the humor gradually dwindled, the DM gradually showing the implications of friend computer unfortunate situation (really think about the sadness of a computer programmed to help people, who genuinely wants to help people, so twisted by constant butchering of his code, a nuclear war, and ill maintenance that he is functionally driven to a barely functioning paranoid schizophrenic). Now, that's not to say shadowrun should be a game where they routinely escape unscathed, and I think the DMG more than allows an increase in lethality appropriate to what I'm looking for. The lethality is a minor issue, and considering how inconsistent the setting is (weird how anyone who has enough hacking ability to access the shadownet suddenly has their expected lifespan expanded dramtically) I can't say I consider it particularly needed. If all your group plays is a hammer, all your games look like nails, but there are better systems for different campaigns.Not really, shadowrun is about magic meeting technology in the near future. D&D is great at playing a certain type of game, but not other types of games. I understand your desire to stick with what your group knows, but I've broken a number of players, even new ones, away from D&D, and they've been happier for it. I'd probably refluff a number of spells for hacking, like knock, arcane lock, and locate creature. The system handles it just fine, as long as the players are prepared and know it's combat heavy going in, especially 4th edition.ĮTA: 5th edition D&D should work fine, as long as you're going for a combat-focused game, rather than the more typical sneak in and sneak out, don't fire a shot game. If all your group plays is a hammer, all your games look like nails, but there are better systems for different campaigns.Completely disagree there's plenty of pink mohawk Shadowrun games out there, and it's perfectly possible to run a combat heavy, action-paced SR game. That's like trying to play Paranoia without humor, it's missing the point. I haven't run the most recent shadowrun, but some earlier editions felt alot like that. I'm also okay lowering arbitrary death slightly, I'd rather have a system where I can toss the players in dangerous situations and not feel like I was dooming half of them. It's give use 5e or pick a different setting, and I'd like to try something different.Ī lot of the DM rules (health kits to heal, modified rest systems) go along way towards bringing the gritty element in, and as for the "not born special" bit, physical adepts tossed that out years ago (in some editions being better than Street Sams ever could). Using one isn't an option, I'm not going to subject my table to that. Pretty much any version of shadowrun is going to be matching 3.5 in the complicated system test. Instead of adapting one system and making it do something it isn't good at, it's better to just use a system that was made for that.My group is mostly brand new role players who are finally getting settled into 5e dnd. It's a system where is you are not born special you literally have to tear apart your body and soul in order to even survive. Shadowrun is a system where a single gunshot can kill an experianced runner, and casting a powerful spell is a risk to your very soul.

Easy spellcasting, an hp system, fair and balanced combat, none of this has a place in Shadowrun. 100 pound Medium Range Missile Launcherĭescription: The White Lightning looks most like any other CL-54, but she’s got serious upgrades to sensors and ECM/ECCM, and a load of ordinance, most of which is aimed at confounding pursuers.D&D does heroic fantasy, SR is gritty cyberpunk, it just doesn't work.Passenger Capacity: 2 First-Class and 6 Second-ClassĬonsumables / Fuel Capacity: 16.25 tons (600 hours)Ītmosphere: 280 800 kmh Hard Burn: 350 1,000 kmh Craft: Modified CL-54 Mighty Class Cargo Lifter
